Mudbox, Blender, 3D-Coat, as good as they are, are far behind and nothing can display that much polygons and generate such an insane amount of calculations in only a few seconds.Īnd a "tool" is called a tool because every "tool" you sculpt or model becomes either a brush, part of a Live Boolean, or simply a piece of whatever "puzzle" you're working on. And keep in mind that after all those releases, all those updates, NO ONE in the industry is able to code something that comes even close to that. ZBrush (coupled with retopology and normal maps) is : a revolution. This software was at first and still is the ONE thing that made any game, any movie, any 3D printed figurine, etc look tons of times better than ever before. The OP obviously didn't try ZBrush for very long.
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